Psychics: Rush! Deck Breakdown

Main Deck

 Rarity
CAN - Melo:D
 Rarity
CAN - Melo:D
 Rarity
CAN - Melo:D
DARK 7
CAN - Melo:D
  • ATK:

  • 2400

  • DEF:

  • 1800


[REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.

SR Rarity
CAN:D
SR Rarity
CAN:D
SR Rarity
CAN:D
LIGHT 1
CAN:D
  • ATK:

  • 100

  • DEF:

  • 100


Carrying infinite potential, she continues to chase her shining dream with a smile on her face.

SR Rarity
Maginical Miracle
SR Rarity
Maginical Miracle
SR Rarity
Maginical Miracle
LIGHT 4
Maginical Miracle
  • ATK:

  • 1000

  • DEF:

  • 100


[REQUIREMENT] If you have a face-up monster with 100 ATK/100 DEF on your field, send this face-up card from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your Graveyard to your field in face-up Attack Position.

R Rarity
Peace Holder
R Rarity
Peace Holder
R Rarity
Peace Holder
LIGHT 4
Peace Holder
  • ATK:

  • 1500

  • DEF:

  • 0


A police officer who keeps the peace in the local area. She is struggling to solve certain missing persons cases.

UR Rarity
Prima Guitarna the Shining Superstar
UR Rarity
Prima Guitarna the Shining Superstar
UR Rarity
Prima Guitarna the Shining Superstar
LIGHT 7
Prima Guitarna the Shining Superstar
  • ATK:

  • 2200

  • DEF:

  • 0


[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.

 Rarity
Rhythmical Performer
 Rarity
Rhythmical Performer
 Rarity
Rhythmical Performer
WATER 3
Rhythmical Performer
  • ATK:

  • 500

  • DEF:

  • 900


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Your opponent sends the top card of their Deck to the Graveyard. Then, if they sent a Spell/Trap Card to the Graveyard by this effect, you can draw 1 card.

SR Rarity
Rising Light Angel Essel
SR Rarity
Rising Light Angel Essel
SR Rarity
Rising Light Angel Essel
LIGHT 4
Rising Light Angel Essel
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.

UR Rarity
Romanpick
UR Rarity
Romanpick
UR Rarity
Romanpick
LIGHT 1
Romanpick
  • ATK:

  • 500

  • DEF:

  • 0


[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.

R Rarity
Silent Assailant
R Rarity
Silent Assailant
R Rarity
Silent Assailant
DARK 4
Silent Assailant
  • ATK:

  • 1500

  • DEF:

  • 0


An elusive assassin who undertakes dangerous missions while searching for her lost partner.

R Rarity
JAM:P Check!
R Rarity
JAM:P Check!
R Rarity
JAM:P Check!
Spell Normal
JAM:P Check!

    [REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.

    R Rarity
    JAM:P Start!
    R Rarity
    JAM:P Start!
    R Rarity
    JAM:P Start!
    Spell Normal
    JAM:P Start!

      [REQUIREMENT] Place 2 Psychic Type monsters from your Graveyard on the bottom of the Deck in any order. [EFFECT] Add 1 Psychic Type Normal Monster from your Graveyard to your hand. Then, if you added "CAN:D" to your hand by this effect, gain 1000 LP.

      SR Rarity
      JAM:P Up!
      SR Rarity
      JAM:P Up!
      SR Rarity
      JAM:P Up!
      Spell Normal
      JAM:P Up!

        [REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.

         Rarity
        Tribute to The Doomed
         Rarity
        Tribute to The Doomed
         Rarity
        Tribute to The Doomed
        Spell Normal
        Tribute to The Doomed

          [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 monster on the field.

           Rarity
          Buffered Slime
           Rarity
          Buffered Slime
           Rarity
          Buffered Slime
          Trap Normal
          Buffered Slime

            [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.

             Rarity
            Widespread Ruin
             Rarity
            Widespread Ruin
             Rarity
            Widespread Ruin
            Trap Normal
            Widespread Ruin

              [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.

              Popular Skills

              Re:D Shine!: 100%
              Re:D Shine!

              Need 12 UR

               Rarity
              CAN - Melo:D3 card
              UR Rarity
              Prima Guitarna the Shining Superstar2 card
               Rarity
              Rhythmical Performer3 card
              UR Rarity
              Romanpick1 card
               Rarity
              Tribute to The Doomed1 card
               Rarity
              Buffered Slime1 card
               Rarity
              Widespread Ruin1 card

              Main: 30

               Rarity
              3 cardCAN - Melo:D
               Rarity
              3 cardCAN - Melo:D
              CAN - Melo:D
              DARK 7
              CAN - Melo:D
              • ATK:

              • 2400

              • DEF:

              • 1800


              [REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.


              SR Rarity
              3 cardCAN:D
              SR Rarity
              3 cardCAN:D
              CAN:D
              LIGHT 1
              CAN:D
              • ATK:

              • 100

              • DEF:

              • 100


              Carrying infinite potential, she continues to chase her shining dream with a smile on her face.


              R Rarity
              3 cardPeace Holder
              R Rarity
              3 cardPeace Holder
              Peace Holder
              LIGHT 4
              Peace Holder
              • ATK:

              • 1500

              • DEF:

              • 0


              A police officer who keeps the peace in the local area. She is struggling to solve certain missing persons cases.


              UR Rarity
              2 cardPrima Guitarna the Shining Superstar
              UR Rarity
              2 cardPrima Guitarna the Shining Superstar
              Prima Guitarna the Shining Superstar
              LIGHT 7
              Prima Guitarna the Shining Superstar
              • ATK:

              • 2200

              • DEF:

              • 0


              [REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


               Rarity
              3 cardRhythmical Performer
               Rarity
              3 cardRhythmical Performer
              Rhythmical Performer
              WATER 3
              Rhythmical Performer
              • ATK:

              • 500

              • DEF:

              • 900


              [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Your opponent sends the top card of their Deck to the Graveyard. Then, if they sent a Spell/Trap Card to the Graveyard by this effect, you can draw 1 card.


              UR Rarity
              1 cardRomanpick
              UR Rarity
              1 cardRomanpick
              Romanpick
              LIGHT 1
              Romanpick
              • ATK:

              • 500

              • DEF:

              • 0


              [REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.


              SR Rarity
              2 cardSeraph of Darkness
              SR Rarity
              2 cardSeraph of Darkness
              Seraph of Darkness
              DARK 3
              Seraph of Darkness
              • ATK:

              • 1000

              • DEF:

              • 1100


              [REQUIREMENT] If you have a face-up Level 5 or higher DARK Attribute monster on your field, pay 500 LP. [EFFECT] Change 1 face-up Level 8 or lower monster on your opponent's field to face-up Attack Position or face-down Defense Position.


              SR Rarity
              3 cardSiesta Torero
              SR Rarity
              3 cardSiesta Torero
              Siesta Torero
              WATER 3
              Siesta Torero
              • ATK:

              • 1200

              • DEF:

              • 0


              [REQUIREMENT] Shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Change 1 Attack Position Level 8 or lower monster on your opponent's field to face-down Defense Position. Then, you can add 1 "Siesta Hold" from your Graveyard to your hand.


              R Rarity
              2 cardJAM:P Check!
              R Rarity
              2 cardJAM:P Check!
              JAM:P Check!
              Spell Normal
              JAM:P Check!

                [REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.


                R Rarity
                2 cardJAM:P Start!
                R Rarity
                2 cardJAM:P Start!
                JAM:P Start!
                Spell Normal
                JAM:P Start!

                  [REQUIREMENT] Place 2 Psychic Type monsters from your Graveyard on the bottom of the Deck in any order. [EFFECT] Add 1 Psychic Type Normal Monster from your Graveyard to your hand. Then, if you added "CAN:D" to your hand by this effect, gain 1000 LP.


                  SR Rarity
                  3 cardJAM:P Up!
                  SR Rarity
                  3 cardJAM:P Up!
                  JAM:P Up!
                  Spell Normal
                  JAM:P Up!

                    [REQUIREMENT] Send 1 face-up Psychic Type monster from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 Psychic Type monster from your hand face-up to your field. If you sent "CAN:D" to the Graveyard to meet the requirement, the monster Special Summoned by this effect gains 1500 ATK until the end of this turn.


                     Rarity
                    1 cardTribute to The Doomed
                     Rarity
                    1 cardTribute to The Doomed
                    Tribute to The Doomed
                    Spell Normal
                    Tribute to The Doomed

                      [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 monster on the field.


                       Rarity
                      1 cardBuffered Slime
                       Rarity
                      1 cardBuffered Slime
                      Buffered Slime
                      Trap Normal
                      Buffered Slime

                        [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.


                         Rarity
                        1 cardWidespread Ruin
                         Rarity
                        1 cardWidespread Ruin
                        Widespread Ruin
                        Trap Normal
                        Widespread Ruin

                          [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.



                          PSYCHICS: RUSH! Decks in RUSH DUEL SEVENS








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